Tue. Jan 25th, 2022

When tablets burst onto the scene in 2010 with Apple’s iPad, nobody thought they would affect the children’s market in anyway. I mean, it seemed ludicrous to give a sticky fingered toddler a brand new high end device with its notoriously breakable screen. And yet for that much sought after ‘peace’, parents are shoving their tablets in front of their children in their millions, it would appear to be the equivalent of the babies dummy. This change in parenting has resulted in the rapid growth of the children’s application market. It has even led to tablets targeted specifically to children with Samsung, Kurio and LeapFrog all taking the initiative in this new market.

Present day, well known children brands and start-ups alike are competing as they try provide the best educational apps with enough interactivity and fun to keep children interested for more than 5 minutes. The general consensus by industry experts is that education will slowly become more digitalised and the use of educative applications will rise. Some early studies suggest that the high interactivity and interest generated from ‘playing’ an educational app in fact increases learning among users. Here are some examples of current educational apps.

My First 10monkeys Math App

Price: $2.99, £2.99, €2.69
















As the name suggests this application was designed as a basic maths learning application. Throughout the game you fly round space solving basic maths problems. Thanks to the 7 mini games it offers, children can learning several different maths topics and skills while encountering, flowers, cheeky monkeys and planets. The different games and maths topics covers; counting, comparing, geometry, number recognition, patterns, measuring, and sharing. All games are easy to understand but if a child is stuck the app offers the availability of hints. The application uses positive reinforcements to ensure the child doesn’t get bored or frustrated with the problem solving, in fact if a child gets all questions wrong it still praises them for their effort. The Application is advertising free as you would expect from a paid application and offers good value for money compared to its competitors, due to the variation it offers through its mini games.

Features include:

· 7 mini games

· Fun background music and sound effects

· Silly monkeys and other fun graphics

· Easy-to-use interface


Price: $2.99, £1.99, €2.69

Thinkrolls is a cute and addictive game for the 3 to 8 age bracket. Thinkrolls allows the player to choose from 18 loveable ball shaped characters to explore the various mazes and challenges. There are 7 chapters each designed to subtly teach the basics of physics, through the induction of fire and ice, balloons, jelly, rocks, gears, wooden crates and all properties that accompany them. For example, crates help teach gravity, rocks introduce the concept of density and falling speed and so forth. The game is also split into easy and hard levels, recommended for 3 to 5 and 5 to 8 respectively. On top of all that there are 10 different levels per chapter for them to master and enjoy. There aren’t many apps out there to rival it as Thinkrolls manages to incorporate physics and fun, which could be deemed a success in itself! Also there is a parental lock, stopping children from accessing other apps and parent content.

Features include:

· Easy and Hard Levels

· 18 Characters to Choose

· Introduces principles of physics

· Allows up to 6 player profiles

Tiggly Chef

Price: FREE

Triggly Chef aims to combine mathematics with a fun element of culinary prowess. The app is designed to introduce basic maths concepts to pre-schoolers in a fun and interactive way. Its main educational function is to teach the foundational skills in addition, which will be the first mathematical element the children will encounter in school. The game is also compatible with Tiggly Counting Toys which are sold separately, at a high price of just under $30. The toys are used in tandem with the application and interact with the screen. There are 5 different toys representing the numbers 1 to 5 which provide a physical representation of the numbers, to facilitate the child’s understanding of numbers. Rest assured that you do not need to purchase these toys to play the app. As you advance through the different levels, the humorous chef dishes out more complicated recipes to rustle up with encouraging vocal feedback in a clear yet amusing accent. The user is required to add the correct number of various ingredients (of which there are over 40) to create one of the many dishes for the chef. The children can place the various ingredients into the bowl which turns the recipe into a maths equation of the required elements. The game encourages flexible thinking, problem solving and addition to facilitate their understanding of mathematics in the future.

By rahul